Showing posts with label VR. Show all posts
Showing posts with label VR. Show all posts

Monday, March 16, 2015

Samsung livestreamed the birth of a child in virtual reality

Here’s something I never expected to write: Samsung today announced that it has streamed the very first child birth in virtual reality.
The company wanted to help Alison Larke and her husband Jason, who couldn’t be at the birth of his third child due to work commitments in Australia.
Samsung allowed him to watch the entire thing live-streamed in virtual reality on the Gear VR, which meant he could look around and experience it as if he was there.

Samsung says that he was able to experience the birth in real time even though he was 4,000 miles away for work, which is a pretty awesome use of a fairly new technology.

Monday, March 9, 2015

Google working on an VR version of Android

 In a piece of news that should surprise no one, The Wall Street Journal reports that Google has a team working on build a virtual reality version of Android.
With devices like the Oculus Rift and HTC Vive getting at the very least gamers excited, it’s no surprise that the WSJ sources say that “tens of engineers” are working on building a version of Android that will power VR apps.
Google’s AR system didn’t become the must have device the company might have hoped and it shut down its Explorer program and has put Nest CEO Tony Fadell in charge of the device. VR on the other hand has been on a hot streak withFacebook spending $2 billion to acquire Oculus Rift.
A VR version would Android would fit into Google’s experimental nature. It’s a company that’s working on a driver-less car so working on making sure its mobile OS plays nice with VR is a no brainer.

Friday, February 27, 2015

Oculus hosting VR Jam with $1m in prizes

Competition focused on creating titles for the Samsung Gear VR
Pioneering virtual reality firm Oculus VR is hosting a game jam this April, with the prize pot amounting to a cool $1m.
The Mobile VR Jam, as the title suggests, is focused on virtual reality titles for mobile devices – specifically the Samsung Gear VR Innovator Edition, which Oculus VR helped to created last year.
Prizes include sums of cash and awards, and will be given to the developers that come up with the best new VR games, apps and experiences.
Developers interested in taking part can head to the competition's page on ChallengePost. There, they will be able to find teams, discuss their ideas and prepare for the game jam, which begins on April 13th.
kick-off event will be held at GDC in San Francisco next week, where you can meet other potential participants.

Tuesday, February 17, 2015

DIY: Build your own Google Cardboard VR viewer

In less than 3 hours, I constructed a virtual reality viewer from a used pizza box somebody had thrown away. Want to make your own? Here's what you'll need, along with some tips and tools for doing it right.

Virtual reality on the cheap
At the 2014 Google I/O developer's conference last June, the tech giant made a splash by handing out kits containing, of all things, pre-cut pieces of cardboard along with a pair of lenses, some magnets and a few other parts. Attendees could assemble these bits into homespun virtual reality viewers that, used in conjunction with certain Android phone models, could display 3D stereoscopic images (full-motion graphics, stills or video).
Called Google Cardboard, the resulting viewer resembles one of those View-Master toys that kids from many generations have used to look at pictures in simulated 3D. (Indeed, Google and Mattel, the maker of the View-Master, just announced an upcoming mashup of the two devices.)
At its initial release, Cardboard came off as a cute riff on the resurgent interest in VR headset technologies. But it appears that serious interest has grown since then: Responding to Google's release of the Cardboard SDK in December, developers have been making an array of third-party Cardboard apps, and the Cardboard G+ community is more than 8,000 members strong. There's even an unofficial iOS port of the Cardboard SDK.
Because the design and assembly plans for the viewer are available for free to the public, businesses have sprouted up that hawk unofficial products: You can buy cheap kits (most cost about $20 - $25) of plain-looking, pre-cut cardboard pieces that are almost identical to those given away at Google I/O 2014 -- or you can spend more for a viewer made of plastic or even leather. (Google itself doesn't sell Cardboard viewers.)
But Cardboard's low-cost, throwaway materials imply a DIY spirit. Instead of buying a pre-made kit, I decided to try making a Cardboard viewer from scratch using Google's downloadable instructions. I wanted to see how difficult it would be to make one and how cheaply I could do it. Follow along to see how I did it -- and to pick up some tips and tricks for making your own.

Sunday, January 25, 2015

#Trending: The big VR elephant

Friends: we are entering a golden age of VR technology. A revolution inaugmented and virtual reality that will change the world we live in, permanently. However, there’s a two tonne elephant in the room, and it’s not going away.
The problem is that regardless of whether you’re talking about VR, AR or Microsoft’s dubious coining of the term ‘hologram’ on its new HoloLens system, each requires the user to strap a large computer to their face.
At Wareable, we’re big fans of VR and the future experiences that the tech will enable – but it seems that the industry is ignoring the complete lack of practicality around these devices.
Imagine boarding a train, to find the face of the person you’re sat next to incased in a prison of plastic, as they game on their Gear VR headset. Or walking into the office to find a colleague walking around their desk, video conferencing inside a digital snorkel. The tech is too divisive to be effective in its current form. Even Google Glass, which was minuscule compared to HoloLens, added too much to the face.
We’re not in the business of damning amazing technological advances based on appearance, but anyone who’s strapped on one of these devices should attest to the lack of comfort and disorientating separation form the real world. Anyone who’s tripped over their chair while gaming or Oculus, or yanked their digital umbilical chord from their PC or console will confirm: this tech is such a long way from being finished.
It’s not just VR experiences. AR glasses are another abomination that isn’t even close to being fixed. The Epson Moverio is basically a prototype you can buy (if it has a cable, it’s not going on our faces) and after trying the Sony SmartEyeGlass at CES, we can confirm that the company has achieved little progress with its early work.
So now that the tech giants have impressed us with the possibilities, it’s time to blow us away with the reality.

WEAR: Google Cardboard

There’s plenty of expensive high end VR systems you can buy, including the Samsung Gear VR which requires you to have a brand new Galaxy Note 4 lying around. However, investing in a $20 Google Cardboard kit will give anyone an equivalent experience, and is open to any smartphone. Plus, you get to stick and glue like you’re ten years old.
We realise cardboard isn't necessarily the long term answer to the big VR elephant problem but these kits are so cheap and fun and accessible (not to mention spawning a mini industry of copycats from Archos to Carl Zeiss) that we don't really care.

SQUARE: Sony SmartEyeGlass

While there’s plenty of AR glasses out there to pick on, it was the Sony SmartEyeGlass that really depressed us the most. At CES we donned the demo glasses to find a 80s green graphic plonked in the centre of our eyeline, which seemed to behave independently of the wired control unit placed in our hands. Dreadful.
Still, much more promising is Sony's SmartEyeGlass Attach which is an attachable single lens display designed to work with existing frames. Make that small and inconspicuous enough and Sony will be on to something.

Nearly there: Google Glass

While Google Glass was given the chop this year, we’re still hopeful that its successor will be a big leap forward, whenever we see it. While Glass was horrible to use, its design, build and applications are a solid foundation to build on. You can check out our wishlist for Google Glass 2 in our ultimate guide.