Showing posts with label Mobile. Show all posts
Showing posts with label Mobile. Show all posts

Thursday, April 23, 2015

Google confirms it will trial its own mobile operator services in coming months


Google’s SVP of Chrome and Android Sundar Pichai confirmed today that the company would start trialing its own mobile network operator services before the end of the year.
Pichai made the comments at Mobile World Congress in Barcelona, but insisted that traditional mobile operators weren’t viewing its own MVNO trials as a threat to their core businesses. He also added that the company is actually working with a number of operators to bring the trial to market.
The confirmation follows earlier rumors that Google could be considering running its own wireless service. Exactly which network company is partnering with for the trial is still unknown.
Essentially, it seems that Google is looking to take a similar approach to network services as it does to devices, and more specifically its Nexus device range, which it uses to highlight its newest technologies.
Pichai said the trials would begin “in the coming months.”

Read More - Google launches Project Fi, its mobile network for US-based Nexus 6 users

Google launches Project Fi, its mobile network for US-based Nexus 6 users



The Google mobile network is at last official: The company has launched its Project Fi service in the United States exclusively for Nexus 6 owners.
Detailed in a blog post, Google said Project Fi will cost $20 a month for the basic plan (talk, text, Wi-Fi tethering and coverage in 120+ countries), with an additional $10 monthly fee for each 1GB of data you desire. If you don’t use all of your purchased data in a month, you’ll receive a pro-rated amount refunded back to the account.

Google is working with T-Mobile and Sprint to expand its coverage; at the moment, it offers 4G in most major metropolitan areas, with 3G servicing other parts of America (Montana seems to be the least covered).
Project Fi is currently invite-only – request to be added here.

Tuesday, March 31, 2015

How To get WhatsApp calling future's [Step-by-Step] ?

Now, You can get WhatsApp Calling future's in your WhatsApp. Just follow simple steps and enjoy calling future's in your WhatsApp.

Step - 1 : Open Your Current WhatsApp and Store Backup.


Step - 2 : Now Uninstall your old or new WhatsApp and Download WhatsApp [Version 2.12.5]


Step - 3 : Install Downloaded New WhatsApp [See Image]

First Step

Second Step

Third Step

Forth Step

Last Step

Click To Open

Step - 4 : Restore Your backup [Follow This Step]

  • Open WhatsApp 

Click To Agree and continue
  • Enter Your Mobile Number 

Enter Your Mobile Number 

  • Click To Restore Button 

Click To Restore

  • Wait Few Minute
Wait Few Seconds
Wait Few Seconds
Step - 5 : Last Step 

  • Click To Continue

Click Continue 
  • Enjoy WhatsApp Calling Future

Click To Call 

Calling Screen 

WhatsApp for Android now allows all users to make voice calls, iOS coming soon

 If you’ve been wondering when, oh when, someone will ring you via WhatsApp so you’ll get its new voice calling feature, you won’t have to sit by the phone any longer.
Updating to WhatsApp version 2.12.5 via Google Play does the trick. Once you’ve got the latest version, you’ll see a revamped interface with three tabs for calls, contacts and chats.

WhatsApp for Android now allows all users to make voice calls, iOS coming soonWhatsApp for Android now allows all users to make voice calls, iOS coming soon

Alternatively, you could download the APK installer from WhatsApp’s site and install it yourself. The version on the site reportedly brings voice calling too.
To place a call, tap the Calls tab and then the new call button at the top of your screen. Then, select a contact to ring them over WhatsApp.
The feature is slated to arrive on iOS in the coming weeks, said WhatsApp co-founder Brian Acton at Facebook’s recent F8 conference.

Thursday, March 12, 2015

Sony is shutting down PlayStation Mobile this July 2015


Sony has announced that it’s wrapping upPlayStation Mobile (PSM) later this year. The platform featured games that were compatible with the PS Vita handheld gaming system as well as PlayStation certified Android devices.
No new titles will be published on PSM after July 15, and in-app purchases and purchased games will not be available after September 10. You’ll still be able to play PSM games after that, provided you activate your devices by following the instructions issued by PlayStation Support .
The move is likely due to PSM’s poor adoption across the board. Sony even pulled support for PSM on Android devices running KitKat 4.4.3 and newer last August.
The only hope for the PS Vita is that people might still use it to enjoy PlayStation 4 titles using Remote Play.

Tuesday, March 3, 2015

Elliptic Labs unleashes faster touchless gesturing for mobile devices


Elliptic Labs, which specializes in ultrasonic touchless gesturing for consumer electronics, has announced what it calls “Ultra-fast Ultra-far Interaction” — meaning super fast speed coupled with a larger field of response for its touchless gesture technology.
Ultrasound signals sent through the air from integrated smartphone and tablet speakers bounce against your hand and are recorded by the microphones integrated in the devices. Elliptic Labs’ technology thus recognizes hand gestures and uses them to move objects on the screen.
These latest advances, now being demoed at Mobile World Congress (Hall 6- 6H20) Innovation Norway Pavilion, build on the company’s recently launched Multi-Layer Interaction functionality. Vendors can take advantage of these advances via the Elliptic Labs SDK and PDK (product development kit).

These developments make the company’s ultrasonic gesture technology much faster, allowing devices to respond in a fraction of a second after a gesture command.
In addition to enhanced speed and accuracy, the technology now works further away from the screen, at up to seven feet (two meters) and 180 degrees around the screen, making it useful for mobile devices, automotive purposes and appliances.

One example of how such technology might appeal to consumers is in taking pictures and snapping selfies where photos can be taken with a quick gesture several feet away from the subject. The technology also gives users a more flexible way to record videos without the need to touch the phone for starting and stopping. Gaming on mobile devices also can be more accurate, immediate and fun.
The technology gives users immediate feedback on how phones, wearables and other devices respond to gestures.

Monday, March 2, 2015

Google’s Nearby Connections API allows multi-player gaming with mobile devices as Android TV controllers


At Game Developers Conference 2015 today, Google announced Nearby Connections, a new API that will allow developers on the Google Play platform to incorporate multiple smartphones and tablets as second-screen game controllers on Android TV. Previously, Android TVs only supported second-screen controllers for solo play.
To enable connection on this protocol, gamers can sync their mobile devices with an Android TV from the same Wi-Fi network and use their phones or tablets as controllers for multi-player games.

Greg Hartrell, Senior Product Manager of Google Play Games, tells us that Nearby Connections is intended to promote multi-player gaming without the hassle of requiring single-purpose game controllers. By taking advantage of devices in everyone’s pockets, the team hopes this will enable developers to get creative with games on the Play Store and optimize them for social playing experiences in the same living room.
The Nearby Connections API is expected to roll out over the next few weeks, with a consumer launch over this summer. For more info, check out the demo video below for multi-player gaming on Beach Buggy Racing.

Google confirms it will trial its own mobile operator services in coming months


Google’s SVP of Chrome and Android Sundar Pichai confirmed today that the company would start trialing its own mobile network operator services before the end of the year.
Pichai made the comments at Mobile World Congress in Barcelona, but insisted that traditional mobile operators weren’t viewing its own MVNO trials as a threat to their core businesses. He also added that the company is actually working with a number of operators to bring the trial to market.
The confirmation follows earlier rumors that Google could be consideringrunning its own wireless service. Exactly which network company is partnering with for the trial is still unknown.
Essentially, it seems that Google is looking to take a similar approach to network services as it does to devices, and more specifically its Nexus device range, which it uses to highlight its newest technologies.
Pichai said the trials would begin “in the coming months.”

Friday, February 27, 2015

Google will begin ranking mobile-friendly sites higher starting April 21


Big changes to Google’s search algorithms are coming: beginning April 21, the company will increase the ranking of sites that are mobile-friendly and surface app results much higher.
The company says that the change will have a “significant impact” on all mobile searches in all languages worldwide, but as a result Google says that users will find higher quality results.
Along with this change, Google will start to use more information from indexed apps as a factor when ranking search results for users that are signed-in and have the app installed.
These changes are great news for mobile users as it should help motivate those sites that still don’t have a mobile site to actually build one. Google startedhighlighting mobile-friendly sites in results last year.
Site admins who want to test their site’s mobile compatibility can use Google’s tools to quickly evaluate the status of a page.

Monday, February 23, 2015

Google Wallet, Softcard partner on mobile payment as they take on Apple Pay


The war for mobile payments -- the ability to pay at the cash register with your smarpthone -- is heating up.
Google said on Monday that it was partnering with Softcard, a joint venture between Verizon Wireless, AT&T and T-Mobile to expand the reach of its Google Wallet mobile payment service. As part of the deal, Google acquired Softcard's technology, while the US carriers would load the Google Wallet app onto Android smartphones running KitKat or higher in their stores later this year.
The deals come amid heightened interest in mobile payments thanks to Apple Pay, which has finally encouraged consumers to tap their smartphones at the cash register to make payments. Apple Pay, like Google Wallet, utilizes a technology called Near-Field Communications to allow the phone to talk with the point-of-sale terminal. Upping the ante is Samsung, which last week acquired mobile-payments start-up LoopPay.
Apple is a relative newcomer when it comes to mobile payments, only introducing Apple Pay in the fall with the iPhone 6 and iPhone 6 Plus. Google and Softcard, previously known as Isis, have worked for years to raise awareness for mobile payments.
Both ran into roadblocks on broad acceptance of their respective services. Google had a single carrier partner in Sprint, and not all of its smartphone partners cared to put NFC into their smartphones. Likewise, Softcard had the backing of the three major carriers, but few other partners. Both also dealt with a minimal deployment of NFC-enabled terminals, a problem even Apple deals with today.
Softcard customers can continue to use its app, the venture said in a separate blog post. It said there would be more information in the coming weeks.

Friday, September 5, 2014

Galaxy Note Edge: World's first smartphone with side display

The Edge's 5.6-inch Quad HD display curves around the right-hand edge of the handset, and it becomes an extra mini-screen or info bar when some apps are in use.

The Edge's 5.6-inch Quad HD display curves around the right-hand edge of the handset, and it becomes an extra mini-screen or info bar when some apps are in use.

 

Monday, September 1, 2014

Most Businesses Still Don't Budget for Mobile Technology


The use of mobile technology has likely helped to improve your business in many ways, but are you saving room in your budget for it? Probably not, according to a new study from accounting solutions provider Sage North America.

Businesses in the construction, food and beverage; and manufacturing and distribution industries overwhelmingly agreed that mobile technology has positively impacted their businesses, the study reported. However, the vast majority of those businesses are simply purchasing mobile solutions when they need them, without setting an annual budget for them.
In the manufacturing and distribution sector, 74% of those surveyed said they do not set a budget for mobile technology, even though 51% of business owners in the industry reported using mobile devices and applications to access work-related materials while they're away from the office. In addition, 72% of manufacturing and distribution businesses felt that mobile technology positively impacts customer service.

Seventy-three percent of food and beverage industry businesses also reported that mobile technology positively impacts customer service, but 76% of companies reported not setting a budget for it.
In the construction industry, despite 77% of companies reporting that smartphones have had a positive impact on their organizational productivity, a mere 14% set a budget for mobile technology.
So why aren't more businesses budgeting for mobile technology?
Joe Langner, executive vice president and general manager of mid-market solutions for Sage North America, noted that more than 40% of the businesses they surveyed reported that they have a BYOD (bring your own device) policy in place. Since their expenses in this area are relatively small because they're not providing devices to their employees, many business owners don't feel the need to budget for mobile tech, Langner said.
"[It's] clear that businesses are seeing the productivity gains, proving that it's worthwhile to suggest that companies plan for mobile — whether it's a specific line-item expense or it's an official BYOD policy," Langner said.
The study surveyed businesses in both the United States and Canada.
This article originally published at BusinessNewsDaily here

Tuesday, August 26, 2014

The Firefox OS Smartphone Is Only $33 in India


The inaugural Mozilla Firefox OS smartphone launched in India on Monday and it only costs $33. Dubbed the Cloud FX, the device is the result of a partnership between Mozilla and handset company Intex Technologies.

Mozilla announced at this year's Mobile Asia Expo that it was bringing the Cloud FX to Indian and Indonesian markets. However, the introduction of cheaper smartphones to India was first teased at the Mobile World Congress in February.

"With the launch of Intex Cloud FX, we aim to enable the masses to get smartphone experience at the cost of a feature phone," Intex director of marketing Keshav Bensal said in a statement Monday.

The cost-effective model is intended to help accelerate India's already-rapid rise to the top of the global smartphone market. India now has the the third-highest number of smartphone sales on the planet, according to a 2013 Canalys report, trailing only behind the U.S. and China.

Mozilla isn't the only company interested in tapping the lower-end of India's smartphone market. At Google I/O, Google announced its Android One program that promises to bring a 4.5-inch screen, dual-SIM, FM-radio enabled Android device to India for less than $100.

"The positive consumer feedback from other markets tells us that people like the unique user experience and openness we’re building with Firefox OS," Mozilla president Li Gong said in a statement. "Firefox OS smartphones in the ultra-low-cost category will redefine the entry-level smartphone and create strong momentum in Asia."

The phone packs a 4GB memory capacity and Bluetooth. It also supports Hindi and Tamil, two commonly spoken languages in India. It is available exclusively on SnapDeal.com.

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Find Out Which Apps Are Draining Your iPhone's Battery


A new app called Normal tells you which other apps to kill in order to save your battery life.

Unlike other apps that tell you what's zapping your power, Normal — which launched on iOS last week, price 99 cents — uses crowdsourced data from other users to offer personalized advice and pinpoint the drainage culprits.

Normal provides a basic analysis of which apps you should power down first. For example, it might suggest shutting down Facebook in order to gain three hours of battery life.

The app comes from two Stanford-educated computer scientists, Adam Oliner and Jacob Leverich, who developed it at Kuro Labs and using tech created at the University of California at Berkeley. The premise of their research was to try to determine the "normal" battery life for electronic devices, which became the name of the app.



While a similar feature will come to iOS 8 when it launches this fall, this app could hold you over in the meantime.

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